Dragon Ball: Raging Blast 2

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Dragon Ball: Raging Blast 2


Dragon Ball Raging Blast 2 (ドラゴンボール レイジングブラスト2, Doragon Bōru Reijingu Burasuto Tsū) is a videotape game grounded on the manga and anime ballot Dragon Ball and is a follow-up to the 2009 videotape game Dragon Ball Raging Blast. It was developed by Spike and published by Namco Bandai under the Bandai marker for the PlayStation 3 and Xbox 360 gaming consoles in the morning of November 2010.

The game is a 3-D fighter that allows players to play as characters within the Dragon Ball macrocosm, either against the game's AI or another player in one of the colorful modes of play both on and offline. The game comes with a new remake of the 1993 OVA Dragon Ball Z Side Story Plan to Annihilate the Saiyans, now retitled Dragon Ball Plan to Annihilate the Super Saiyans.
While getting the alternate-best- dealing game in Japan for November of its release time, the game would meet with review over its gameplay, controls, repetitious AI, and lack of proper story mode.

Gameplay.


Like its precursor, Raging Blast 2 uses 3-D gaming mechanics with the camera interspersing from over the shoulder to overhead angles at colorful moments. The player takes on the part of one of the available characters taking on another character from the ballot using colorful introductory, melée, or hand ki fighting ways. The combat features a fashion called Raging Soul, where players are confined from ki attacks, but physical attacks come stronger.

Replacing the standard story mode from former Dragon Ball fighting games is the Galaxy Mode. Then each character is represented by a earth in the game's world. Within these globes are several charge paths. Each charge has colorful advantages or debits that will affect the overall fight. Completing some of these operations will unleash powerups and or other charge paths. Other modes of play are the Battle Zone, where player take on fighters from different zones, on and offline battle modes where players can take on musketeers or other arbitrary players from around the world, and the World Event, which players can take part in either Tenkaichi Budokai or Cell games- style fighting competition.

Development.

The game was first blazoned in the May 3 issue of Weekly Shōnen Jump. The advertisement revealed that the game would include up to 90 playable characters in total and advanced illustrations. Images within the advertisement featured several screenshots and product that featured polished character models of Goku, Vegeta, and Frieza fighting on Earth and Namek, independently. It was also revealed that the game would be released for the PlayStation 3 and Xbox 360 consoles latterly that time. On May 11, Namco Bandai America blazoned that Raging Blast 2 along with Tenkaichi Tag Team would be released throughout North America eventually in the fall. In the July issue of V Jump it was revealed that Unborn Gohan, Pikkon, and Nail would be playable characters. There also featured a screenshot of Unborn Gohan in Super Saiyan form fighting# 17. Giving the possibility that the plot from The History of Caddies and Caddies The Story might be in the game's story mode in some form.

On July 22, further gameplay screenshots were made public. The following issue of Shōnen Jump also verified their return. The August 9 issue of Shōnen Jump revealed that the game would include six characters that have noway been featured within a Dragon Ball game, and that the game would include a remake to the 1993 OVA Saiyan Zetsumetsu Keikaku (サイヤ人絶滅計画, Saiyajin Zetsumetsu Keikaku, Plan to Exclude the Saiyans) which would be retitled as Super Saiyan Zetsumetsu Keikaku (超サイヤ人絶滅計画, Sūpā Saiyajin Zetsumetsu Keikaku, Plan to Exclude the Super Saiyans). A point that was firstly a visual strategy companion for the Famicom game by the same name and was in turn, made into two videotape games for the Playdia. Included were design wastes for both Goku and primary villainDr. Raichi stating that the remake would use current up to date vitality styles and would feature about thirty twinkles' worth of new footage. Shortly later, Namco Bandai's Japanese branch issued a press release attesting the point's addition into the game. The following day Namco Bandai's North American branch blazoned that the point would be included in that region's release of the game as Dragon Ball Plan to Annihilate the Super Saiyans.

At the same time the European branch blazoned the addition of the docudrama in their release of the game. The following issue of Shōnen Jump, a many days latterly, revealed that the villain Hatchiyack would be a playable character within the game. In September it was reported that Europe would also get a collector's edition of the game that would include a pop-up cover sleeve, a ray vitality cel of Goku from Plan to Exclude the Super Saiyans, and a set of scrape off card with canons to unlock perk costumes that would, in turn, add new capacities to specific characters. In the following September 20 issue of Shōnen Jump it was revealed that the Japanese release of the game would come packaged with a color booklette filled with the character design wastes from the Plan to Annihilate the Super Saiyans point. It was also revealed that the game would feature another CG opening preface with another new theme song by J-pop voice Hironobu Kageyama named" Battle of Omega". On October 6, Namco Bandai released an advertisement that the game was near completion for both consoles. The following week, a rally of the game was made available on the Xbox Live Marketplace, and was made available on PlayStation Network two weeks after. The November issue of V Jump revealed that Tarble, the character from the point Yo! Son Goku and His Musketeers Return!!, would make videotape game debut as a playable character within the game. Marking the character's first time being retailed outside Japan. Shortly after Namco Bandai would also advertise that the game would be released throughout North America on November 2, with the company publicizing that the game was in stores after the original release date.

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